The Amiga computer was launched in 1985 as an advanced personal and gaming computer. Many hobbyist computer programmers, graphic artist, and musicians took hold of this platform and created spectacular programs to show off their talent and the Amiga's capabilities. Over the past several decades, many talented individuals created amazing works of art unseen and unknown to world outside the small Amiga computer and demo scene. The Amiga only survived for a decade, but these demonstrations will live on forever. This second volume of MindCandy explores the world of creative real-time animated music videos created to run on the Amiga computer platform. The DVD covers fifteen years of demo evolution with thirty of the best Amiga demos created. All the demos were captured or rendered using original Amiga hardware. This disc is the result of four years of on-, off-, and very much on-again work by four people and many helpful others. |
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A 19-minute film, created exclusively for MindCandy Volume 2: Amiga Demos by Blue7 Media
The "demo party" has deep roots in the underground realm of home computing. First, kids gathered in school gyms and empty halls to trade copies of the latest games. They presented themselves as "cracker" groups and put little intros in front of the games on the disks they spread.. until the police showed up! Those who took the intro making more seriously (as well as the law!) continued meeting in larger halls with like-minded chums, now competing to see who can get the best code, music, and graphics out of a computer. Almost as weird and wacky as the partygoers themselves were all the tweaked and customized Commodores, Ataris, and PCs brought together. In the days before LAN, floppy disks were swapped from machine to machine.. and hurled into the air, in more extravagant outdoor competitions.
In 2003, shortly after the release of MindCandy Volume 1, the crew embarked on a trip from America to Germany, to witness one of the largest and last of the traditional demoparties - no gaming, no outside network. This new event was called Breakpoint, a successor to the wildly successful Mekka & Symposium which united countries and computers into one informal melting pot of drinking, dancing, and freestyle computing. Not knowing quite what to say, the crew just turned on their cameras and microphones and let the experience document itself.